#pragma once
#include "Test.h"
#include "Model.h"
#include "Camera.h"
extern const float ScreenWidth;
extern const float ScreenHeight;
namespace Test {
	class TestModel:public Test
	{
	public:
		TestModel();
		virtual void Enter() override;
		virtual void Leave() override;
		virtual void OnRender() override;
		virtual void OnImguiRender() override;
		virtual void Update(float deltaTime) override;
	private:
		glm::vec3 translation;
		Model objModel;
		Shader* ourShader;
	};
}


